
Muhammed Enes Urlu
Unreal Engine Gameplay, AI, Tools Programmer & Plugin Creator
Computer Science graduate and Unreal Engine Developer specializing in C++, Network Replication, Advanced AI Systems, and Editor Tooling. Proven track record of delivering multiplayer mechanics for freelance clients and creating workflow-optimizing plugins for the Epic Games Fab marketplace.
About
I am a Computer Science graduate who turned a deep passion for game development into professional expertise. Over the past 2+ years, I have been building robust, scalable gameplay systems and developer tools using Unreal Engine.
My technical expertise centers on C++ programming, Multiplayer Architecture (Network Replication), and Advanced AI Systems (Behavior Trees, Custom Traversal). I am highly adept at balancing performance-critical C++ code—including Reflection and Slate UI framework—with Blueprint scripting to create dynamic, designer-friendly systems. I also have experience working with the Gameplay Ability System (GAS) and complex algorithm design.
Currently, I work as a freelance Unreal Engine Programmer, delivering highly dynamic, network-replicated gameplay mechanics and complex stealth/boss AI for unannounced multiplayer projects (NDA). Beyond client work, I am deeply passionate about improving developer workflows. I recently developed and published the "Smart Data Asset Manager," a C++ and Slate-based editor utility plugin available on Epic Games Fab, designed to streamline data management for large-scale projects.
Whether building scalable multiplayer mechanics, coding deceptive AI behaviors, or engineering native editor tools, I am driven by solving complex technical challenges and delivering polished, bug-free products.
Technical Skills
Game Development
Additional Technologies
Projects
Contact
I'm available for freelance Unreal Engine projects, plugin development, and collaboration opportunities. Feel free to reach out to discuss your project requirements.